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Metal slug 6 controller boss
Metal slug 6 controller boss













The unlockables at first appear to be excellent additions to the package, from art galleries to an interview with the developer. The presentation is functional at best, which always seems to be the way with these Ignition ports of SNK games – lazy menus that look at odds with the otherwise beautiful 2D art and animation. You can, however, always use the Gamecube pad, but unless you are planning on playing Resident Evil 4, you shouldn’t have to. Interestingly, you can’t use the classic controller on this game, which is the perfect pad for this kind of game. Metal Slug is hardly the most complex game, but strip out the ‘waggle’ and the Wiimote has difficulty coping with the action – hopefully, not a sign of things to come in future games. What about B? It’s under the pad for starters, and could be a tad too unintuitive for a game played at such a high pace. What button would make the most sense? The A button? That would come at the expense of movement, unless you have such a long thumb on your right hand that you can keep your left thumb on the dpad the entire time. It is a mess, and usually results in you losing another precious life, although how else they would implement this grenade throwing is another question altogether, and one that outlines one of the problems with Nintendo’s new controller. Just try dodging a hail of bullets during a particularly chaotic boss fight and fire off a few grenades in quick succession. This would be absolutely perfect if it wasn’t for the fact that you have to SHAKE the remote to throw your grenades! It’s a method that reeks of the kind of gimmickry Nintendo spent a year trying to shed from people’s perception of the DS and, perhaps worse, simply isn’t quite as responsive as you’d like it to be. The only real workable setting is the default, which lets you turn the ‘mote sideways, like a NES pad, and battle through the waves of enemies using 1 and 2 to jump and shoot. Most of the configurations are utterly useless hybrids of the Wiimote/Nunchuk combo, ranging from the interesting “ use the remote like an arcade stick” one to the “ what the hell were they thinking” one where you have to move the remote to move your character, with the UP direction on the dpad to jump.

#METAL SLUG 6 CONTROLLER BOSS SERIES#

Seven perfect ports, running all the incredibly detailed animation the series is known for, loads of unlockables to keep you busy and replay value coming out of the wazoo, so why did they almost ruin everything by adding some truly ridiculous controls? A console that has already proven its worth at handling hardcore shooters Gunstar Heroes on the Virtual Console being a standout, the only thing that could go wrong is if the team responsible for the port decide to shoehorn in some Wiimote functionality, when the Metal Slug series really doesn’t need any. One of videogaming’s best kept secrets, with original NeoGeo copies fetching unreal sums of money on eBay, the Metal Slug series celebrates its 10th birthday this year with the release of this anthology, ported to every format that will allow it – and for a reasonable price too.Ī particular interest is shown in this – the Wii version.













Metal slug 6 controller boss